Wednesday, December 23, 2009

Reflection on the GAME Plan

In this course, I learned one of the most important aspects of teaching, which is the GAME plan. The GAME plan helps me think and take steps to direct my learning process especially when I need to learn about technology and integrate it into my lessons. It allows a teacher to develop appropriate skills that are important, and prepares him/her for lifelong learning. (Cennamo, Ertmer & Ross, 2009).

Although, I am a substitute teacher, I always use the lesson plan template that is provided by the school if I am holding a long-term substitute position. After I used the GAME plan in this course, I realized the big difference. The GAME plan makes me feel more organized and helps me know what to do without any frustration. The GAME plan would definitely be my only choice to use when I hold a full-time teaching position.

In this course, I also learned about many new technology tools such as Digital storytelling that I could integrate into my lessons to motivate my students. I am more thrilled to hold a position now more than ever so that I can use what I have learned so far from this program at Walden University.

Reference
Cennamo, K., Ross, J. & Ertmer, P. (2010). Technology integration for meaningful classroom use: A standards-based approach. Belmont, CA: Wadsworth, Cengage Learning.

Thursday, December 17, 2009

GAME plan (week 7)

GAME plan is a plan to support self-directed learning. Teachers can also use the GAME plan with their students to promote their self-directed learning. As a teacher, I can help my students develop their GAME plan by helping them first consider what they know about the task and what they need to know in order to determine what strategy they need to follow to achieve their goals. Then they can set their goal for the plan as explained by (Cennamo, Ross, & Ertmer, 2009) In order for my students to achieve their goal, my lesson plan should help them meet their learning goal. I should consider what information and resources they will need to reach their goal, and what strategy I should use to help them achieve the goals they set. For monitoring their plan, I should consider if they understand the information they were provided with, if they can master it, and whether I need to modify my lesson. They will also monitor their plan by considering whether the information they have is helpful for the plan. For the evaluation, I can see from the assessment if my students mastered the skills needed, then I will consider whether to modify my lesson or not. When my students evaluate themselves they will consider whether they need to modify their goals or the strategy they used, and what they can do differently next time.

Cennamo, K., Ross, J., & Ertmer, P. (2009). Technology integration for meaningful classroom use: A standards-based approach. Belmont, CA: Wadsworth, Cengage Learning.

Saturday, December 12, 2009

Revising my GAME plan (week 6)

What I have learned so far in this course will help me feel more confident when I hold a full time position. Integrating technology into my lessons will be much easier than ever. As for my goals, I am still working on them and hopefully I will be able to accomplish them when I hold the long-term position in April. Currently I am not setting any new goals until I accomplish what I have already set for myself. However, I will keep trying to grow professionally as possible as I could. I will also like to “demonstrate fluency in technology systems and the transfer of current knowledge to new technologies and situations” (NETS-T)

Saturday, December 5, 2009

Evaluating My GAME Plan Progress

GAME plan is meant to provide self-directed learning to support lifelong learning process (Cennamo, Ross & Ertmer, 2009, p. 3). One of the most important tasks teachers do is reflecting back on the strategies they used to meet their goals. This reflection helps teachers modify their strategies for future lessons. Although, I looked up some ideas and activities which might relate to the students’ lives, implementing them into the classroom will be delayed until April 2010 when I will be holding a long-term substituting job for a teacher who will be on maternity leave. So far, I feel more confident about implementing problem-based lessons and integrating technology into my lessons. However, my only concern is whether my plans will be beneficial for the ELL students’ learning process. As for now, there aren’t any adjustments in my plan until I see the students and gather information about their learning styles and academic statuses.

Reference

Cennamo, K., Ross, J. & Ertmer, P. (2010). Technology integration for meaningful classroom use: A standards-based approach. Belmont, CA: Wadsworth, Cengage Learning.

Tuesday, December 1, 2009

GAME Plan (week four)

The GAME plan requires you to think about and take steps to direct your learning process, specifically while learning about technology and how to integrate it into the curriculum. (Cennamo, Ross & Ertmer, 2009, p. 3) Keeping up with the plan is very important for my learning process about integrating technology into my lessons; however, achieving my goal at this time is hard in my situation. I am a substitute teacher; therefore, I do not see the same students every day. With all the obstacles I have, I am always looking for activities and ideas that address diverse students and that deal with real-world issues. Moreover, as I mentioned before, I will attend as many workshops and conferences as possible because those will help me build my confidence and thus reach my goal faster when it is possible.

Reference
Cennamo, K., Ross, J. & Ertmer, P. (2010). Technology integration for meaningful classroom use: A standards-based approach. Belmont, CA: Wadsworth, Cengage Learning.